# Defining immersion and immersive technologies

## Overview

**Authors:** Davide Spallazzo, Mauro Ceconello

**Publication Date:** 1 January 2024

**Link:** <https://re.public.polimi.it/handle/11311/1277368>

**Keywords:** Researchers, practitioners, immersive, technologies, experiences

**Type:** Articles/Reports

## Summary

The review explores immersion across disciplines, notably in Computer Science and Engineering, focusing on Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) under Extended Reality (XR). It aims to define immersion, examine technology’s role, and identify critical elements for immersive experiences. Central to immersion is technology-mediated illusion, emphasizing sensory stimulation and user engagement (cognitive, emotional, physical).
