# Virtual Reality: How Much Immersion Is Enough?

## Overview

**Authors:** Doug A. Bowman, Ryan P. McMahan

**Publication Date:** 13 August 2007

**Link:** [https://ieeexplore.ieee.org/document/4287241](<https://ieeexplore.ieee.org/document/4287241&#xA;>)

**Keywords:** 3D visualization, virtual reality, immersion

**Type:** Peer-Reviewed Journals/White Papers

## Summary

Solid evidence of virtual reality's benefits has graduated from impressive visual demonstrations to producing results in practical applications. Further, a realistic experience is no longer immersion's sole asset. Empirical studies show that various components of immersion provide other benefits - full immersion is not always necessary. The goal of immersive virtual environments (VEs) was to let the user experience a computer-generated world as if it were real - producing a sense of presence, or "being there," in the user's mind.


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