> For the complete documentation index, see [llms.txt](https://library.xrguild.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://library.xrguild.org/current-peer-reviewed-immersive-technologies/experiences-with-a-virtual-reality-system-for-immersive-decision-making-and-learning.md).

# Experiences with a Virtual Reality System for Immersive Decision Making and Learning

The CAVE system offers a novel and unmatched paradigm for cutting-edge VR research in comparison to conventional VR technology, such as Head-Mounted Displays (HMDs).

## Overview

**Authors:** Kiran Neupane, Ananya Hans, Ahhyun Lee, Robby Criswell, Kannappan Palaniappan, Ye Duan, Prasad Calyam

**Publication Date:** 22 February 2024

**Link:** [https://ieeexplore.ieee.org/document/10440663](<https://ieeexplore.ieee.org/document/10440663&#xA;>)

**Keywords:** Immersive virtual environments, virtual reality, usability study, interdisciplinary collaboration, cybersickness

**Type:** Peer-Reviewed Journals/White Papers

## Summary

The CAVE system offers a novel and unmatched paradigm for cutting-edge VR research in comparison to conventional VR technology, such as Head-Mounted Displays (HMDs). However, its effectiveness and usability needs to be studied in the context of diverse applications. In this paper, we present a study of the "Mizzou CAVE" at the University of Missouri-Columbia, and report on the experiences in terms of its usefulness in cross-disciplinary applications, and the opportunities/challenges for potential researchers and users. Specifically, the study features Likert-scale-based questionnaires to collect empirical quantitative data for measuring efficacy and satisfaction outcomes striving towards the purpose of applications involving decision making and learning.


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