# The Ethics of Realism in Virtual and Augmented Reality

## Overview

**Authors:** Mel Slater, Cristina Gonzalez-Liencres, Patrick Haggard, Charlotte Vinkers, Rebecca Gregory-Clarke, Steve Jelley, Zillaj Watson, Grahan Breen, Raz Schwarz, William Steptoe, Dalila Szostak, Shivshankar Halan; Deborah Fox, Jeremy Silver

**Publication Date:** 3 March 2020

**Link:** <https://zenodo.org/records/3973278>

**Keywords:** Digital Sovereignty, Governance Challenges, Industry Regulations, Extended Reality Policy, Ethical Metaverse, Stakeholder Engagement, Virtual World Regulation, Future-Proofing XR, Global Tech Ethics, Responsible Innovation.

**Type:** Peer-Reviewed Journals/White Papers

## Summary

The paper "The Ethics of Realism in Virtual and Augmented Reality" discusses ethical concerns related to the increasing realism in virtual and augmented reality (VR/AR) technologies. It explores how heightened realism in these environments can impact users' emotions, behavior, and ethical decision-making. The paper emphasizes the need for responsible design and usage of VR/AR to avoid negative psychological effects and ethical dilemmas. It also suggests that industry stakeholders should consider the ethical implications of immersion and realism in their technologies.


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