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# The Ethics of Realism in Virtual and Augmented Reality

The paper "The Ethics of Realism in Virtual and Augmented Reality" discusses ethical concerns related to the increasing realism in virtual and augmented reality (VR/AR) technologies.

## Overview

**Authors:** Mel Slater, Cristina Gonzalez-Liencres, Patrick Haggard, Charlotte Vinkers, Rebecca Gregory-Clarke, Steve Jelley, Zillaj Watson, Grahan Breen, Raz Schwarz, William Steptoe, Dalila Szostak, Shivshankar Halan; Deborah Fox, Jeremy Silver

**Publication Date:** 3 March 2020

**Link:** <https://zenodo.org/records/3973278>

**Keywords:** Digital Sovereignty, Governance Challenges, Industry Regulations, Extended Reality Policy, Ethical Metaverse, Stakeholder Engagement, Virtual World Regulation, Future-Proofing XR, Global Tech Ethics, Responsible Innovation.

**Type:** Peer-Reviewed Journals/White Papers

## Summary

The paper "The Ethics of Realism in Virtual and Augmented Reality" discusses ethical concerns related to the increasing realism in virtual and augmented reality (VR/AR) technologies. It explores how heightened realism in these environments can impact users' emotions, behavior, and ethical decision-making. The paper emphasizes the need for responsible design and usage of VR/AR to avoid negative psychological effects and ethical dilemmas. It also suggests that industry stakeholders should consider the ethical implications of immersion and realism in their technologies.


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